![]() ![]() This time, both V-Ray for Blender and Nuke are included, alongside 3ds Max, Cinema 4D, Houdini, Maya, Modo, Revit, Rhino, SketchUp and Unreal Engine: the only missing editions are form.Z and Katana. Like the educational version, it includes both editions of Phoenix FD, plus most of the main editions of V-Ray. Like Chaos Group’s V-Ray Education Collection, launched earlier this year, V-Ray Collection provides access to most of the firm’s software for a year, including all of the updates released in that period. Subscribers get access to 11 editions of the V-Ray renderer, both editions of fluid simulation tool Phoenix FD, real-time scene exploration tool Project Lavina, assets from VRScans, and Chaos Cloud render credits.īoth single-edition subscriptions and perpetual licences remain available.Īn all-in-one subscription to V-Ray, Phoenix FD, Project Lavina and VRScans For more information on Installation and Licensing, click here.Chaos Group has launched V-Ray Collection, an all-in-one $699/year subscription that provides access to the firm’s key software applications and online services via a single floating licence. Those with existing Online Licenses will have the VRscans license added to their accounts. Those who already have a dongle for V-Ray will have their VRscans license added to their existing dongle which can be updated easily, as shown in the next section of this page. VRscans is licensed the same way V-Ray and uses either the hardware dongle-based license or the new Online Licensing System. However, to use VRscans material in a scene, a separate license for the VRscans plugin must be available through your USB dongle or Online account for rendering. VRscans do not need to be installed and are already installed with the typical V-Ray for 3ds Max or V-Ray for Maya installation. V-Ray for Revit (partial support please contact ) VRscans is currently installed with V-Ray on the following platforms: This enables a high level of accuracy for visualizing real-world materials in renders. VRscans is combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings. ![]()
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